Experience Sitecore ! | All posts tagged 'Glass-Mapper'

Experience Sitecore !

More than 200 articles about the best DXP by Martin Miles

Advanced editing: managing dynamic popups from custom RTE dialog

One day a request came up from the business, they wanted to have a nice "information" icon appearing aside from a text, clicking which opens up a popup modal dialog showing more information related to that line of content. From an UX point of view that works as a decent solution preventing page from bloating with more-specific info.

From page visitor's eyes it looks as below:


There was a FE code provided that does exactly as described. If I was responsible for Front-End, I'd have chosen using Emoji as they're an official part of Unicode, as therefore gets supported with all browsers. But front-end was handed to me as given and I assume there was a decent reason for using it in a provided way.

An any case, our mission will be implementing that with BE with certain challenges:

  1. You may have multiple popups on the single page, at least more than one.
  2. User needs being able dynamically adding popups to a page (sometimes removing them).
  3. Each popup needs to be editable, while in their normal state they are hidden.
  4. Because of that above, there bight be a user-friendly way of distinguishing popups and giving them individual names.
  5. An information icon should be editable from with Rich Text, mixed along classical RTE interface
  6. Each "i"-icon should get referenced with a specific popup, so that clicking different icons trigger different popups.
  7. Because of that, a clear and nice way of referencing and icon to a popup should be presented.
  8. The BE solution is classical MVC implementation, with no SXA or JSS (unfortunately)
Now, with these requirements in hands, let's implement the whole feature. Below are my..

THOUGHTS


1. Popup code
At the front-end these I was given them implemented as <section>-tag blocks, hidden with styles. Each of these blocks has data-name attribute, that is used for referencing it along with a correspondent "i"-icon:


2. Popups aren't visible so need extra care to support editors managing them. On the layout I create a separate placeholder for exclusively adding these popups. Normally, once you add the first popup, placeholder add invitation disappears, as it now has an item already but that item is invisible.
To make it visible I add an additional section that becomes visible only in editing mode (Sitecore MVC Razor view):
@if (Sitecore.Context.PageMode.IsExperienceEditor)
{
    
Modal popup: @name
}

That allows selecting each popup individually, making that possible removing existing or adding a new popup after existing:


3. Editable Datasource
I use standard Sitecore Controller Rendering with a generic datasource of Title with Rich Text template. A simple code-generated Glass model coming from Leprechaun (but could be anything, i.e. T4 templates) gets passed into a MVC View.


4. Giving Component a unique Name
as you might know, a bunch of additional options (like styling) could be also provided from Rendering Parameters for each individual Popup Rendering. In or case we need giving each individual rendering on a page unique name and Rendering Parameters seem to be the ideal way of doing that.

Why Rendering Parameters?
Obviously, as it comes from their name, Rendering Parameters are stored with a page and are set per each component applied. That's opposed to the datasource items which carry on replaceable sources of data, and could be shared across several components of the same or compatible types.
per page.

I have recently written an article on how easily one could use rendering parameter with Glass Mapper by using strongly typed HTML helpers as I highly recommend reading as the code from this article is using described method.


5. Editing Information icon
Now, the biggest challenge is that "i"-icon is mixed along the rest of RTE content in a single field. Let's look at how FE team has implemented that:
<button data-name="NAME_OF_POPUP" type="button" aria-label="View Info" aria-haspopup="dialog"  class="button--more-info a-icon-info"></button>
It comes as a styled <button> HTML tag, with set of attributes the most important of which is data-name. This attribute sets the relationship with a corresponding modal popup <section> tag to be shown/hidden.


6. Wiring-up icon and modal popup together
An initial though was tokenizing this <button> tag and bringing it to the editor's snippets collection, if not the data-name parameter, which is unique per each icon and point out to that same parameter on a modal popup <section> tag attribute.


7.That mean a more elegant solution should be chosen. Creating a custom editors dialog would solve this, for example asking the name of modal popup to be shown on a click at this icon. The most straightforward way would be asking user to input the name user created at the stage 4, so that upon submission it is being injected into a <button> tag attribute and returned back to the editor.

That would work but is subject to potential mistakes/typos/misunderstandings by a user, so instead I decided to present user with a drop-down already populated with the names of modal popups previously added to the page. User needs typing once, and even he/she typed a total mess as the name of popup, that crazy value should be available for selection/usage without retyping.

Now let's turn to the actual..

IMPLEMENTATION


I will start with Modal Popup rendering itself. First of all need creating a Controller rendering:

With the view action code:
@using Glass.Mapper.Sc.Web.Mvc
@using Feature.Components.Templates
@using Feature.Components.Extensions
@model ITitleWithRichText

@{ var name = Html.GetRenderingParametersString<IPopupModalDialog>(m => m.DialogName); } 


@if (Sitecore.Context.PageMode.IsExperienceEditor)
{
    
Modal popup: @name
}

Controller action method itself will be extremely simple- grab a strongly-typed interface from Glass Mapper and pass it to a view:
public ActionResult ModalPopup()
{
var model = _componentsRepository.GetModel<ITitleWithRichText>();
return View("~/Views/Feature/Components/ModalPopup.cshtml", model);
}

Next, need to add a Sitecore Placeholder for holding modal dialogs. The good practice here also is not to ignore creating placeholder settings for users' choice convenience:


Rich Text Editor

We need creating the button on a Rich Text, these buttons are configured inside of active Rich Text Profile within core database.

Please note: as soon as you need modifying anything from OOB profile, do not change them. Duplicate the whole desired profile node instead, put it under the serialization and then you're welcome to modifying it.

Therefore I duplicate Rich Text Full profile into: 
/sitecore/system/Settings/Html Editor Profiles/Custom
Same as the rest of editing-related stuff, I am keeping it serialized under Foundation.Editing Helix module.

As an option, you could also want this new profile becoming the default, so that there will be no need of explicitly stating the profiles name at the templates' Source column. To achieve that you can create a config patch file (just here, at Foundation.Editing) that sets HtmlEditor.DefaultProfile setting to the one we've just created:


  
    
      /sitecore/system/Settings/Html Editor Profiles/Custom
    
  



Once we've sorted with Rich Text profile, let's include a new icon for a custom dialog. To do so, I create a new Modal Popup item under /sitecore/system/Settings/Html Editor Profiles/Custom/Toolbar 2.

The most important property here is Click field and it stores the name of modal dialog to serve this:

As for icon itself, that could be chosen from one of sprite images stored at sitecore/shell/Themes/Standard/Images/Editor/WebResource.png by specifying offset in style:
html .ModalPopup { background-position: -6px center }
Here is how the result looks like:


After we created a new button and have associated it with a Click command referencing a new dialog name, there is also a code to be added that handles new button click and triggers new dialog.

Danger zone: to add this code one need modifying existing OOB JavaScript file, so with each version update there is a risk of new vanilla version being overwritten with you custom-modified old version script file. This file rarely changes, but still please keep an eye - if the change occurs you'll need handling the diff.

The customization in my case is simply appending some code to the very end of sitecore\shell\Controls\Rich Text Editor\RichText Commands.js file:
Telerik.Web.UI.Editor.CommandList["ModalPopup"] = function(commandName, editor, args) {
  var html = editor.getSelectionHtml();
  var id;
  
  if (!id) {
    id = GetMediaID(html);
  }

  scEditor = editor;

  editor.showExternalDialog(
    "/sitecore/shell/default.aspx?xmlcontrol=RichText.ModalPopup&la=" + scLanguage + (id ? "&fo=" + id : "") + (scDatabase ? "&databasename=" + scDatabase : "") ,
    null, 400, 260, scModalPopup, null, "Insert Modal Popup Dialog", true, Telerik.Web.UI.WindowBehaviors.Close,false, false 
  );
};

function scModalPopup(sender, returnValue) {
  if (!returnValue) {
      return;
  }

  scEditor.pasteHtml(unescape(returnValue.Text), "DocumentManager");
}
What the above code does is adds the Telerik.Web.UI.Editor.CommandList["ModalPopup"] handling code (note that "ModalPopup" matches the value from Click command we entered into a profile at core database; it also adds scModalPopup handler that actually pastes resulted markup into Rich Text Editor.


Creating the Dialog

That is done with very legacy markup method called SheerUI. A traditional Sheer UI component would consist of 3 pieces:
  1. XML markup that dictates how control layout should be laid
  2. Codebehind similar to old knows ASP.NET WebForms (not to confuse with another deprecated tolset - WFFM)
  3. Related JavaScript code
Here they are, one after another:

1. XML markup for sitecore\shell\Controls\Rich Text Editor\ModalPopup\ModalPopup.xml


  
    
      
      
      
          
            
          
		  
      
    
  


This code has <richtext.modalpopup> section that hard-ties to the command from previous steps. It also has <codebeside> section that references C# code doing the rest of its logic behing the markup, here is it below:

2. ModalPopup.cs
using System;
using Sitecore.Web.UI.Pages;
using Sitecore.Diagnostics;
using Sitecore;
using Sitecore.Web;
using Sitecore.Web.UI.Sheer;
 
namespace Foundation.Editing.Dialogs
{
    public class ModalPopup : DialogForm
    {
        protected Sitecore.Web.UI.HtmlControls.Combobox Target;

        string Wrapping = @"";

        protected override void OnLoad(EventArgs e)
        {
            Assert.ArgumentNotNull(e, "e");
            base.OnLoad(e);

            if (!Context.ClientPage.IsEvent)
            {
                Mode = WebUtil.GetQueryString("mo");
               
                Context.ClientPage.ClientScript.RegisterStartupScript(GetType(), "script", "scOnLoad();", true);
            }
        }

        protected override void OnOK(object sender, EventArgs args)
        {
            Assert.ArgumentNotNull(sender, "sender");
            Assert.ArgumentNotNull(args, "args");

            string code = string.Format(Wrapping, Target.Value);      

            if (Mode == "webedit")
            {
                SheerResponse.SetDialogValue(StringUtil.EscapeJavascriptString(code));
                base.OnOK(sender, args);
            }
            else
            {
                SheerResponse.Eval($"scClose({StringUtil.EscapeJavascriptString(code)})");
            }
        }

        protected override void OnCancel(object sender, EventArgs args)
        {
            Assert.ArgumentNotNull(sender, "sender");
            Assert.ArgumentNotNull(args, "args");

            if (Mode == "webedit")
            {
                base.OnCancel(sender, args);
            }
            else
            {
                SheerResponse.Eval("scCancel()");
            }
        }

        protected string Mode
        {
            get
            {
                string str = StringUtil.GetString(base.ServerProperties["Mode"]);
                if (!string.IsNullOrEmpty(str))
                {
                    return str;
                }
                return "shell";
            }
            set
            {
                Assert.ArgumentNotNull(value, "value");
                base.ServerProperties["Mode"] = value;
            }
        }
    }
}

Simply saying, we take an input from user (in a given case by selecting a drop-down item from a list) and wrapping it with <button> tag store at Wrapping string variable:

3. Finally, sitecore\shell\Controls\Rich Text Editor\ModalPopup\ModalPopup.js that handles client-side part for this control:
function scClose(text) {
    var returnValue = {
        Text: text
    };
 
    getRadWindow().close(returnValue);
}
 
function GetDialogArguments() {
    return getRadWindow().ClientParameters;
}
 
function getRadWindow() {

    if (window.radWindow) {
        return window.radWindow;
    }
 
    if (window.frameElement && window.frameElement.radWindow) {
        return window.frameElement.radWindow;
    }
 
    return null;
}
 
var isRadWindow = true;
 
var radWindow = getRadWindow();
 
if (radWindow) {
    if (window.dialogArguments) {
        radWindow.Window = window;
    }
}

function scOnTargetLoad() {    
}

function scOnLoad() {    
    
    let select = document.getElementById("Target");
    let list = parent.parent.parent.document.querySelectorAll('section[data-name]')
    let values = Array.from(list).map(x => x.getAttribute('data-name'));

    for (var i = 0; i < values.length; i++) {
        var opt = document.createElement('option');
        opt.innerHTML = values[i];
        opt.value = values[i];
        select.appendChild(opt);
    }
}

function scCancel() {
 
    getRadWindow().close();
}
 
function scCloseWebEdit(embedTag) {
    window.returnValue = embedTag;
    window.close();
}
 
if (window.focus && Prototype.Browser.Gecko) {
    window.focus();
}
The main trick here you may see inside of scOnLoad() method. I created and referenced this handler to exactly catch the moment the drop-down is actually created on the control - that is not trivial as is instantiated asynchronously far later that holding control itself. Once created, I am crawling the triple-parent iframe for the presence of popup modal windows, and grab their name into a drop-down, if found.

That is probably the main bit of the whole blog post. The user can now select any name of those existing modal popup components he actually dropped into a placeholder on a page, and those are the names entered only once from a Rendering Parameters dialog forced after control was added.

As mentioned above, I place both new custom dialog and modified RichText Commands.js file into Foundation.Editing project as per Helix guidance.That guarantees all these related code, scripts and items get kept together.

DEMO TIME

Thanks for reading and watching!

A nice way of using HTML Helper for accessing Rendering Parameters along with Glass Mapper

I very love Glass Mapper as (once being configured) it takes away from you much of the manual efforts of wiring up your models.

Often working with Rendering Parameters, I decided to simplify their usage by having a strongly-typed HTML Helper powered by Glass Mapper. Here is how the usage looks like:

<div class="@(Html.GetRenderingParametersClassFor<ISingleClass>(m => m.Class))">
   your content here
</div>

It benefits from usage simplicity and also from having IntelliSense. Here's an example of what ISingleClass looks like:

[SitecoreType(TemplateId = ISingleClassConstants.TemplateIdString)]
public partial interface ISingleClass : IGlassBase
{   
    [SitecoreField(ISingleClassConstants.ClassFieldName)]
    Guid Class { get; }
}

In Sitecore items of a given type may look as smth. similar below:


OK, won't make it any longer: here's the code that does all the magic:

public static class HtmlHelperExtensions
{
    public static string GetRenderingParametersClassFor<T>(this HtmlHelper html, Func<T, object> getField, string fieldName = "Class") where T : class
    {
        var selectedItem = GetSelectedRenderingParameter(html, getField);
        return selectedItem?[fieldName] ?? "";
    }


    private static Item GetSelectedRenderingParameter<T>(this HtmlHelper html, Func<T, object> getField) where T : class
    {
        T renderingParameters = GetRenderingParameters<T>(html);

        var selectedItemId = getField(renderingParameters)?.ToString();
        return Context.Database.GetItem(selectedItemId);
    }

    public static T GetRenderingParameters<T>(this HtmlHelper html) where T : class
    {
        //TODO: wire-up ISitecoreService to get resolved via DI of your choise
        var sitecoreService = new SitecoreService(PageContext.Current.Database);

        var parameters = RenderingContext.CurrentOrNull.Rendering["Parameters"];
        var nameValueCollection = WebUtil.ParseUrlParameters(parameters);
        var config = sitecoreService.GlassContext[typeof(T)] as SitecoreTypeConfiguration;

        var renderingParametersModelFactory = new RenderingParametersModelFactory(sitecoreService);
        return renderingParametersModelFactory.CreateModel<T>(nameValueCollection, config.TemplateId);
    }
}


Bonus: in some cases you may also want selecting a HTML tag from rendering parameters, for example your editors could choose between heading tags they want to be on your rendering (like H1, H2, H3, H4 or may be just a generating paragraph P-tag):

In that case you can add one more method into the above HTML helper class:

public static MvcTag TagFrom<T>(this HtmlHelper html, Func<T, object> getField, string className = null) where T : class
{
    var selectedItem = GetSelectedRenderingParameter(html, getField);
    string tag = selectedItem?["Tag"] ?? "";

    html.ViewContext.ViewBag.Tag = tag;

    if (!string.IsNullOrWhiteSpace(tag)) 
    {
        var tagBuilder = new TagBuilder(tag);
    
        if (!string.IsNullOrWhiteSpace(className))
        {
            tagBuilder.Attributes.Add("class", className);
        }
        
        html.ViewContext.Writer.Write(tagBuilder.ToString(TagRenderMode.StartTag));
    }

    return new MvcTag(html.ViewContext);
}

Once compiled, you can then render you tags as below:

@using (Html.TagFrom<ITagRenderingParameter>(m => m.Tag, "tag_class"))
{
    @Html.Glass().Editable(m => m.Title)
}

And choose which HTML tag just from a Rendering Parameters dropdown:

Hope this helps!

Glass Mapper with Sitecore 9 and Helix

I was trying to implement T4 CodeGeneration of Glass Mapper for my current Helix on Sitecore 9 project. In the beginning, it all went well, and I did not suspect any of issues. However, the issues still occurred later when trying to navigate to LaunchPad. I have been presented a very confusing error with the description, saying:

The file '/sitecore/shell/client/Speak/Layouts/Layouts/Speak-Layout.cshtml' does not exist.

on the following screen:


After investigating a call stack, I came to the conclusion that it is definitely something with Glass Mapper. After playing a while with my configuration, I have identified exact getModel pipeline processor that triggered that issue:

  <mvc.getModel>
    <processor patch:before="*[@type='Sitecore.Mvc.Pipelines.Response.GetModel.GetFromItem, Sitecore.Mvc']" 
         type="Glass.Mapper.Sc.Pipelines.Response.GetModelFromView, Glass.Mapper.Sc.Mvc"/>
  </mvc.getModel>

Commenting this line returned LaunchPad fully functional, however, obviously, Glass Mapper stopped working with a familiar Sitecore MVC error:

The model item passed into the dictionary is of type 'Sitecore.Mvc.Presentation.RenderingModel', but this dictionary requires a model item of type 'Sitecore.Feature.Navigation.Models.ILink'.

So I started digging around and assumed that maybe I have got not the latest version of Glass, that does not support Sitecore 9. With that in mind, I updated to latest stable version of Glass, which was 4.4.0.199. After upgrading, I tried to run build but it failed. Again, much time spent on investigation, so later found out that latest version of Glass does not have namespace Glass.Mapper.Sc.Configuration.Attributes. Previously that namespace was at Glass.Mapper.Sc.dll but that dll did not present within the latest package.

Suddenly ReSharper came into a play, obligingly offering to reference required library. After ReSharper added that reference - project compiled successfully. I performed a deployment, and ... it broke again, with the same error. What? Why? How? I couldn't understand that...

Furthermore investigations... at some moment, I noticed that ReSharper referenced one of the old Glass.Mapper.Sc.dll from somewhere, so the very first thing I made sure was to provide thorough sanity check and fix across entire solution. After removing all Glass Mapper trails, I've readded latest version of Glass Mapper again, and expectedly it did not find that namespace, mentioned above.

At this time I took dotPeek and carefully went through all the libraries. Just to find out that there is no such namespace, indeed- in all of the Glass libraries.

But wait! What if... What if.. If I try to check that namespace in the latest beta version?

So I picked up the latest available beta version, which was 4.4.1.331 ...

Install-Package Glass.Mapper.Sc -Version 4.4.1.331-beta

... and voila!!! Namespaces were there. So I decided to go ahead with that beta versions, and trick did work!

After couple more sanity clean-up in both my solution and web folder, I finally did some required configuration changes, then install for certain projects in your solution and finally concluded that solution work well for me.

Helix + Glass Mapper + T4 Templates = Code Generation

The objective of given exercise is to achieve automatic code generation of Glass Mapper model (an interface) from a corresponding serialized interface template.

First of all, you need to install Visual Studio Extension for T4 templates: for Visual Studio 2017 or 2015. Also very recommend installing Devart T4 Editor - a markup highlighter and intellisense for T4 templates, that is also a plugin for Visual Studio 2017 or 2015.

Another prerequisite is Glass Mapper itself, obviously. I would advise going with BoC.Glass.Mapper.Sc by Chris Van Steeg from Sitecore NuGet repository. The fork contains several fixes for code-first and content search usage (project fork GitHub page).

The main thing you need is Sitecore CodeGenerator, located in https://github.com/hermanussen/sitecore.codegenerator

You'll also need to have "base" templates - GlassGenerator.tt and GlassMappedClassTemplate.tt as below:


SitecoreTemplates.tt - is the template you are going to copy to each module where you may need to generate models, you may want to rename each instance of it to reflect module name.

Once copied, just paste a list of your interfaces templates into SitecoreTemplates.tt (or WhateverYouCallIt.tt, in the example below I called that same as a module name) and save the file, or optionally right-clicking "SitecoreTemplates.tt" and choosing "Run Custom Tool". You'll see you interfaces magically generated as the child items of *.tt file, with all the references set up (in my case ILink.gen.cs and ILinkMenuItem.gen.cs)

NavigationTemplates.tt (from Feature/Navigation module):

<#@ template language="C#" debug="True" #>
<#@ output extension="gen.txt" #>
<#@ include file="T4Toolbox.tt" #>
<#@ include file="$(SolutionDir)tools\CodeGeneration\T4.Templates\base\GlassGenerator.tt" #>
<#
	GlassGenerator generator = new GlassGenerator(
			"master",
			new [] { 
					"/sitecore/templates/Feature/Navigation/_Link",
					},
			(fieldId, fieldOptions) =>
				{
				});
    generator.Run();
    
	WriteLine("These files were generated:");
#>



I am attaching these TT files for your convenience below:

GlassGenerator.tt (3.6KB), GlassMappedClassTemplate.tt (3.8KB) and SitecoreTemplates.tt (1020B).

If you need to change the way how the code is being generated please consider modifying "GlassGenerator.tt" and "GlassMappedClassTemplate.tt" file located in "Configuration\CodeGeneration\Templates\Base\" solution folder.


Notes: you may have Sitecore.CodeGenerator as a part of your solution, or unload from it - code generation still would work, just please make sure template files are referencing the right paths. Samples provided above are configured as at the image above.


Sitecore Boilerplate - the repository of best practices all at the same place

I decided to create an ultimate "boilerplate" solution for Sitecore, implementing all the best Sitecore practices in one place, well documented and cross-linked with the support on this blog.

As a multi-language website with Experience Editor (ex. Page Editor) support utilizing with Glass Mapper, Lucene indexes and test-driven codebase and much more working well all together - it will be a perfect place for newbies to familiarize themselves with Sitecore platform. It aims also to simplify work of more senior Sitecore developers in terms of quickly searching for desired features and grabbing them into their working solutions.

The project originated out of my R&D activities as I decided it would be beneficial to share my workouts with Sitecore community. Any suggestions, comments and criticism are highly welcome!

List of the features I desire to supply into Sitecore boilerplate:

  • Support for Page Editor
  • Usage of Glass Mapper for ORM purposes
  • Unit testable code
  • Synchronization of user-editable content from CD environment to CM and further re-publish to the rest of CDs
  • Support for multi-language environment
  • Custom Lucene indexes
  • Custom personalisation of components and data
  • Workflows based on user permissions
  • Make all mentioned above working together as a solid and stable website
  • Implement new Sitecore 8 marketing features on top of that

.. for the moment I have planned and implemented several of mentioned features as a starting point, so it is coming soon on GitHub and further blog posts here.